Is losing +2-3 all skills and 20-40% FCR, among other bonuses like cold amp, worth what amounts to another 24 ranks into CM, all for the sake of hurting immune sundered mobs a bit more? Or maybe we start burning HRs to roll Dooms into low str bases, hoping to hit a -60 cold res? Is that worth increasing damage output against only a handful of monsters, at the expense of damage on everything else you’re trying to kill? Should we try to omega giga stack -res on mobs so that these charms aren’t useless? Should fire builds wear double Phoenix to go with their Flickering Flame and Infinity to make any decent headway on the sundered fire immunes? Such a pointless item, these sunder charms. You can further get -24 res by the RW Voice of Reason LemKoElEld. You would still want to snipe Nila and leave instead of clearing them. you wouldn’t want to farm the minions with your cold sorc. That’s were sunder helps to speed up the area, because with sunder you can damage those mages too and don’t have to rely on the merc alone. You can still kill cold immune mobs with sundercharm + cm + merc, but it’s not a good idea to farm a zone with mainly cold immune mobs with a coldsorc.Ĭhaos is a good example that is easy with a blizzard sorc, because only the mages are cold immune and not the mass mobs like knights, venom lords and finger mages. Last ladder you could get CM to -195 so the sundered mob received double your screen damage. so you deal about 1/3 of your screen damage to that mob. If your CM gives -150cr, then a sundered mob has only 95-30 = 65 res left. Blizzard sorcs can still farm the whole game, but immune mobs don’t take double damage like last season. Unless you got -res gear you are back to presunder farming.Ĭold sorcs profit early from sunder due to -res from cold mastery, but it only works at 1/5 efficiency since 2.6. The point is that sunder charms open up more areas to farm with -res gear.
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